onPlayerTriggerEventThreshold
Client-side
Server-side
Shared
During each interval (player_triggered_event_interval), all usage of triggerServerEvent will be counted for each player. This includes registered events, non-registered events and non-remote events.
Parameters
This event does not pass any parameters to the handler function.
Source
element: The source of this event is the player who exceeded the threshold.
Canceling
Canceling this event has no effect.
Code Examples
server
function processPlayerTriggerEventThreshold() kickPlayer(source, "Event spam")endaddEventHandler("onPlayerTriggerEventThreshold", root, processPlayerTriggerEventThreshold)
See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerPickupLeave
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerVehicleEnter
- onClientPlayerTarget
- onClientPlayerStuntStart
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerVoiceStop
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerContact
- onPlayerDamage
- onPlayerDetonateSatchels
- onPlayerDiscordJoin
- onPlayerConnect
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerModInfo
- onPlayerMarkerLeave
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerScreenShot
- onPlayerStealthKill
- onPlayerSpawn
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVoiceStart
- onPlayerVehicleExit
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- forcePlayerMap
- countPlayersInTeam
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerHudComponentVisible
- isPlayerCrosshairVisible
- isPlayerMapVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot